Today I just got back home to find this. Thats right, an actual Homestar Runner game titled "Strongbad's Cool Game for Attractive People". Needless to say, I will figure out some way to play it. For a proper introduction to this game, see here.
Friday, April 11, 2008
Tuesday, April 8, 2008
Trogdor Live
Yes, this is real. The Brothers Chaps (creators of Homestar Runner) and some of their buddies put on a concert as the fictional band Limozeen. The lead singer gets posessed by Strongbad and much awesomeness ensues. See the other videos by this user. The whole concert is there, including some Limozeen and Sloshy songs.
Posted by
Kael
at
12:45 AM
3
comments
Saturday, April 5, 2008
Blog Month Failed
Blog Month is now officially over and Kael completely failed. How miserable. He needs to get better at his job, yes?
Posted by
Anonymous
at
2:52 PM
0
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Friday, March 28, 2008
Deal or No Deal
You know what? I'm actually going to make a post about Deal or No Deal. I strongly dislike this show. This is not the fault of any of the creators of the program, but the contestants that somehow get on the show. None of them know anything about statistical probability. In fact, this is probably for a good reason. If only mathematicians were on the show, who would be making the money? Not the network. This leads me to believe the true problem is not the contestants, but the people in charge of picking the contestants. Ignoring these people, Deal or No Deal is one of the many practical applications for statistical probability. As Pseudar says, "It is one of the many practical applications for statistical probability." He also goes on to say he is referring to the algorithms used by the banker to decide the "deal". I have figured out these algorithms and reveal to you the great secret:
First, calculate the theoretical value of the suitcases left on the board. That is, the expected amount of money the person will win.
Then, pick a much, much lower number. This is the deal. If you are desperate, pick an only slightly lower number.
Lastly, wait for the contestant to win between $.01 and $5.00.
If you are the banker and are dealing with mathematicians or probability theorists, my best advice is to take the money, jump through the glass on a motorcycle, do a few donuts, team up with Jason Bourne, and flee the country.
Posted by
Kael
at
2:00 PM
4
comments
Thursday, March 27, 2008
Operation: DeathClaw
Operation: DeathClaw is beginning tonight. I think you all know what this means.
DeathClaw
Spread the word.
Posted by
Anonymous
at
9:12 PM
1 comments
Monday, March 17, 2008
The Untethering, Pt. 2
It has now been exactly 165 hours since my internet was cut, and as promised, it has resumed. How did my experiment into technological separation go? As K-Rizzle predicted, I actually did cave in after only 2 days. However, 95% of my internet use during this past week was for school research purposes.
With my tap into the electronic global consciousness running dry, I had a whole lot of new time on my hands. As I stumbled out of my darkened room, a ray of sunlight hit my uncertain face. I picked up my sketchbook and my pen, and I set out to sketch the natural world. I'll post my drawings later.
I also slept much better.
On a much different note, someone named "Mulifuncional" posted a comment on our blog. He currently has a spanish language review of the latest inkjet printers. This first anonymous commentator who isn't secretly someone we know may become our key to internet fame, so let's not jeopardize it.
-Psuedar
Posted by
Pseudar
at
4:40 PM
3
comments
Wednesday, March 12, 2008
What's the Deal?
So I screwed up the blog month thing. Whoops. Oh well. But honestly I don't have much to talk about. I would talk about all the dumbasses on Deal or No Deal, but you can't fit that on one blog post.
As far as Apple news, the iPhone SDK was released. I downloaded it and have been playing around with it and it is extremely powerful. People are saying that this will be huge for gaming; with the iPhone's touchscreen, tilt controls, and 3d graphics, I would have to say they are right. Plus, it is easy to develop for if you have developed for the Mac before. (Like me) And I assure you that Slopinator will be available for the iPhone come June, along with the new 2.0 desktop version.
I don't want to just talk about Apple crap, but I don't have anything witty at all to say. All I've been doing is playing this cool flash game called Shift 2. It's a cool negative space puzzle platformer. I basically just used every gaming term I know. Its great way to come up with game ideas. How else do you get "First-person physics based survival horror puzzle game"? If you want to play my custom Shift 2 level, just paste this into the level editor:
512116221152411AA0080421104121041210412104124222162211AA0050411C00104121041210412104126221162211AAAC10412104121041210412AAAC03411C0010412104121041210412AAAAAA020412AAAAAA02041233322AB72311AAAC2041233222A002311AAAB002041233122AAAB003041210412104121041213121AAAB001041210412104121041240421AC4210341153411A0104121041210412104124041210412604216042160421A09042110412104121041210412
Have fun with it.
Posted by
Kael
at
9:27 PM
5
comments